My personal project at HTC continued to evolve into what would eventually become my thesis (please watch the video below.) As the culmination of my undergraduate studies, it sought to exemplify design principles that I held most dear: interactive character, efffective communication, and delight.
It was an attempt to take an already exciting space—the planetarium—and try to elevate that experience further, improving on the model that has remained largely unchanged for decades.
Astrolab is a spatial information system that helps educate students about the solar system by reimagining the planetarium space to better leverage visual communication. Traditionally, planetariums are linear in their visual presentation—often a video, or a rigidly guided tour—that offers little interactivity for visitors.
Astrolab elevates this experience by focusing on three big ideas: utilize the entire space for information displays so that visual communication can be better leveraged; allow for nonlinear learning experiences by letting visitors explore what interests them at their own pace; let visitors explore —get them up and moving during their time there.
Most importantly, it aims to instill the sense of exploration and wonder that lies at the heart of space travel while reinvigorating science education.